This is an expansion - you need Dominion or Dominion Intrigue in order to use it
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.
PLAY AS YOUR FAVORITE CHARACTER TO DEFEND THE WIZARDING WORLD FROM EVIL FORCES: Harry Potter™, Hermione Granger™, Ron Weasley™ and Neville Longbottom™
Gain Influence to master powerful Spells, recruit Allies, and uncover magical Items
Enhance your abilities with over 140 cards
7 SUCCESSIVE GAME ADVENTURES OFFER INCREASING DIFFICULTY: As you advance through Games 1-7 of Harry Potter Hogwarts™ Battle, you will reveal progressively more challenging adventures and unlock new secrets on your journey to save Hogwarts from the Dark Lord!
INCLUDES: 252 cards, 4 dice, 7 game boxes, 7 game rules, 4 player boards, 8 villain control tokens, and 70 chip pieces
Take on the role of Harry Potter and his friends to defend Hogwarts from Villains and their Dark Arts in order to save the wizarding world. With every turn you and your fellow wizards must defend magical locations including Diagon Alley™, the Chamber of Secrets™, and even the Quidditch™ Pitch from villainous attacks and Dark Arts events.
Perfect strategy game for the whole family - less than a minute to learn with fun challenges for all ages
Players take turns placing their 21 pieces on the board: each piece must touch another of the same color, but only at the corners
Stake your claim and protect your territory by fitting as many of your pieces on the board as possible while strategically blocking your opponents
The game ends when no more pieces can be placed down, and the player with the lowest number remaining wins
Includes 84 total pieces, game board and instructions
Age Grade 7Years +
The Blokus Board Game from Mattel includes 84 game pieces and has a colorful display window box. It's great for kids and adults ages 7 and up. Blokus has even received a Mensa award for promoting healthy brain activity. The goal of this game is for players to fit all of their pieces onto the board. When placing a piece it may not lie adjacent to the player's other pieces, but must be placed touching at least one corner of their pieces already on the board. The player who gets rid of all of their tiles first is the winner and strategic thinking helps.
A board game based on A Game of Thrones, a novel now adapted to an HBO series
3-6 players take command of the Great Houses of Westeros
Updated second edition, incorporates elements of past expansions
Features a streamlined rulebook and updated art
Includes welcome new enhancements like Tides of Battle cards and player screens
King Robert Baratheon is dead, and the lands of Westeros brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin's beloved fantasy series, players must fight for dominance of the realm. Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros.
Jaipur is a fast-paced card game, a blend of tactics, risk and luck
My kingdom for a camel. Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points.
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